top of page

Eye Tracking

Human Machine Interface 


GLAZA eye tracking system helps drivers navigate their cars console faster and hands free.

It is a novel way for luxury brands and their customers to enter the age of artificial intelligence and experience the power of image recognition. 




GLAZA's HMI provides more safety by letting drivers interact and switch between infotainment system's apps without the need to lift their hands off the steering wheel.



Glaza's software uses the front-facing camera of a device to track where the driver is looking on the screen. When the driver blinks, it registers that as a tap. This allows the driver to interact with the console display hands free as well as serving as a brand-new luxury feature. 






Eyesight is a natural “cursor,” and the GLAZA software harnesses this, getting rid of the need to use the driver’s fingers, and instead allowing them to interact with the car’s infotainment system hands free. This makes it faster and safer to navigate the display without the driver lifting hands off the wheel. 

Driver can look at a certain radio station, blink and car’s infotainment system will switch to that station. Just like that the driver can virtually "tap" on any icon on the display screen.





      SINGLE BLINK            DOUBLE BLINK          LONG BLINK  

Tap is initiated by a regular single blink.


Muscle memory allows the driver to perform an intended blink to interact with the console.

 Tap is initiated by blinking twice.



Performing a double blink is an easy motor function that won't distract the driver.

Tap is initiated by holding a blink for a mere tenth of a second longer.


This method doesn't use enough time to be considered a distraction and serves as a comfortable option. 


Milwaukee-Journal-Sentinel-200-300x146 -
  • How does eye tracking help drivers interact with infotainment systems?
    GLAZA’s system monitors the driver and detects the exact location the driver is looking at on the infotainment display. By utilizing blinking, our system allows the driver to perform a virtual “tap” and select any icon on the display. That method makes it faster to navigate the infotainment system.
  • Isn’t it easier to just use a finger?
    Modern infotainment systems have many menu options; therefore, drivers must look at the display if they want to interact with it. Before tapping with the finger, the driver looks at the spot on the display and decides where to tap. Their eyesight is already locked on that spot, so it is easier and faster to just blink rather than lift the hand off the wheel, drag it to the screen, and tap with a finger.
  • Does it only work in consumer vehicles?
    GLAZA ADAS works on any displays; therefore, it will work in commercial vehicles, scooters with infotainment systems, and autonomous shuttles/cabs with screens inside.
  • Will the “blink as a tap” feature distract the driver?
    Blinking is already an incredibly fast function which will not distract a driver, just as it doesn’t distract us in our everyday lives. In the short period of time that the driver looks at the console display, muscle memory will allow them to perform intentional blinking only. In order not to confuse the software, several other options are activated, such as “double blink as a tap” and “long blink as a tap.” Both are just as fast and allow the driver to blink regularly without the interface misunderstanding this as a command.
  • Is there any special equipment required for it to work?
    Our ADAS monitors the driver through a regular smartphone-like frontal camera installed on top on the infotainment display, similar to how cameras are installed on tablets. The cameras are small and hidden in the black background. No major piece of equipment has to be installed that would ruin car’s interior design.




Want to know more or engage in R&D?


Reach out to us and we will work with your HMI department on any custom eye tracking features, adjusting to your system requirements.

bottom of page